We combine
Our methodology is based on
Our Levels
Basic Algorithms
Targeted Age Group: KG1, KG2, KG3
Topics involved: Coding Definition, Directional Language, Algorithms, Sequence, Debugging
Level 1 is where we lay the foundation for learning how to code for preschoolers. Our approach is through teaching the LOGO programming language that will allow the kids to build on their skills to use block programming at later ages. Having LOGO language as the core of the curriculum makes directional language the most essential prerequisite for the kid to possess before diving into the world of coding.
Main Learning Objectives
- Identify the right or the left hand on one’s body and others.
- Determine the right and the left directions.
- Following and giving clear verbal instuctions using directional language.
- Writing and reading simple algorithms.
- Understand the elements of writing a working algorithm.
Variables & Loops
Targeted Age Group: KG2, KG3
Topics involved: Variables (Integers, Strings, and Booleans), Counter Loops.
Level 3 takes the students into more advanced topics in coding including variables and Loops. Students already were introduced to one type of variables called Booleans, without addressing the actual meaning of variables and other types such as integers and strings. Integer variables, which we will call number variables for simplicity, will be a core foundation that we will build on when learning about Loops.
The main learning objectives of this level are:
- Understand what are variables, and recognize their use in daily life.
- Identify different types of variables (Booleans, Integers, and Strings).
- Define Loops and their components.
- Recognize loops in daily life.
- Recognize the importance of loops in programming.
Conditionals
Targeted Age Group: KG1, KG2, KG3
Topics involved: Rules, Cause & Effect, Booleans, Conditional Statements.
Level 2 of the coding curriculum deals with one type of coding concept called Conditionals. They are basically a set of rules that a computer program follows to make decisions in certain scenarios. This level revolves around reaching a full understanding of conditional statements in coding.
This level can be divided into four learning objectives:
- Identify conditional Statement component
- Understand a conditional statement
- Perform a conditional statement
- Create a conditional statement
Patterns & Conditional Loops
Targeted Age Group: KG3
Topics involved: Patterns, Conditional Loops, Digital Citizenship
As mentioned in the first level, our program focuses predominantly on introducing computational thinking approaches for preschoolers. However, even some computational thinking approaches can be complex for preschoolers. Although the students were learning them along the way, we didn’t shift their attention to them. Especially “Patterns Recognitions”, which students have encountered while learning about loops. They had to recognize what actions are repeated, which was recognizing a pattern. Thus level 4 will focus on some more advanced computational thinking and computer programming approaches. In addition, to picking up where level 3 left about loops. Students learned one type of loop in programming which is counter loops (i.e a loop that repeats a pre-set of times). In this level, they will learn about conditional loops, that are repeated until a certain condition is met (evaluated to true). Lastly, they will learn about technology and the proper use of technology.
The main learning objectives of this level are:
- Identify and recognize patterns
- Predict what should come next in patterns and create them.
- Distinguish between loops that repeat a fixed number of times and loops that repeat until a condition is met.
- Identify technology in our surroundings.
- Explain how technology is used in my school and in different places.
- Recognize when and why to take breaks from device time.
- Consider the feelings of people around them, even when engaged in fun online activities.
- Recognize the importance of asking for permission before using a device, and staying on trusted sites and apps.
Glimpses of our Sessions
Our Kit Includes
All-In-One Curriculum
Easy to Follow Lessons
Simple and easy to follow lesson plans for teachers starting with coding covering directionality to advanced conditionals
Teachers Training
Teachers will be trained and assested to understand the concepts for each level.
Game-based Approach
Students learn new skills through gamification allowing them to enjoy the process of learning itself.
Screen Free
Using unplugged activities and taking the students away from screens, foster their social and cognitive skills
Foster Critical Thinking
Through guided lessons, students will have to solve problems and think creatively.
More than Coding
We don't only teach coding, but also the importance of social service through various community workers based themes.
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“Our mission is to stimulate children to discover the world around them by using specific sensory motor equipment”
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@learnplaylb“Our educational approaches promote the cognitive, creative, physical, social and emotional development of every child”
@clairemaasab“Through our exciting and highly interactive curriculums the children of the future on the right path towards leading a life of environmental responsibility.”
@ddleco“Our aim is to provide kids the daily activities and workshops in a safe and clean environment, supervised and entertained by a highly qualified team.“
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